

Each has its own unique playstyle and key advantages to dominate in combat. There are four classes to be found in Torchlight 2, Outlander, Embermage, Berserker, and Engineer. RELATED: Fire Emblem Three Houses: The Best Classes For Male Byleth (And The Worst) In this fantasy world, the player is charged with hunting down a former hero, the Alchemist, who has developed an unhealthy obsession with a mysterious substance called Ember. Try to always live by the rule of thumb that if there is anything on screen that is not being electrocuted, frozen, burned, or killed in some other horrible way, you're probably doing it wrong.Torchlight 2 is a fantastic Diablo-style clone that shoots for simplicity and straightforward brawling while not being afraid to get a bit light-hearted at times. Shocking Orb (Storm) is another fun one to mess around with, sending it lumbering through your thundering killzone before flooding its wake with Shockbolts. Staff Mastery (Frost) will get you more bang for your buck out of your elemental attacks, while Wand Chaos (Storm) will add more insanity to every battle.īeyond that, you could invest some more in the Frost tree and in passives like Ice Brand, but only if you've taken enough freezing skills to make it worth the points. Because why the hell not, right? This is also the point at which I'd commit to either wands or staves (if you haven't already) and start putting points in the corresponding passive. There will still be some times when Prismatic Bolts are better, such as a large group of enemies in a very wide open area, though, so it's up to you.įree points can be dropped into Prismatic Rift (Storm), especially if you're having survivability issues.Īs you continue to max everything mentioned above, you might as well pick up Firestorm (Inferno) to complete your Raining Death From the Sky Trifecta. If you're okay with using respec potions, I would even go so far as to pull all of your points out of Prismatic Bolts once Shockbolts unlocks, and put the latter on right mouse. Lightning Brand in particular should get some attention, as you'll be replacing Prismatic Bolt with Shockbolts in many scenarios. Other than picking up Death's Bounty (Storm), which you should prioritize immediately until it hits Tier 2, and Shockbolts (Storm), this is a good time to focus on your passives. As far as I can tell, across all four classes, it is the most useless skill in the game. Īny spare points you find yourself with can go into Elemental Attunement (Inferno) and Lightning Brand (Storm). All the while, flood the affected region with Prismatic Bolts. By combining it with Hailstorm, you can start to create vast areas of static damage, or layer them to spell impending doom for everything in a small area. Once you hit 14, grab Thunder Locus (Storm). Combine it with some points in Charge Mastery (Inferno tree) and Hailstorm (Frost tree). Your core skill starting off is going to be Prismatic Bolt (Storm tree). And strength can come in handy if and when you do run out of mana and have to whack things. Dexterity gives you dodge chance, which never hurts. The remaining two points can be distributed however you want to shore up your other stats: don't let Vitality get too far below two thirds of your total level if you don't just really enjoy dying. Put at least three stat points into Focus every level until it gets up around 90 (ignoring gear). Remember three seconds ago when I said you'll need a lot of mana? Still true.

Go with whatever will get you the most damage output and mana sustainability. I like staves, but this build can work just as well with dual wands. It lacks stun attacks, but you should be doing enough damage over a wide enough area that your crowd control is essentially: "The crowd is now dead." This build will give your enemies nowhere to run and nowhere to hide, flooding the screen with torrential damage in enough shapes and colors to make the National Weather Service throw up their hands in defeat.
